Assume any existing OpenGL objects are leaks and write them into the log.
Should only be called when no GL objects should exist, e.g. after deleting all GL objects. Called automatically by the OpenGL destructor.
See Implementation
Assume any existing OpenGL objects are leaks and write them into the log.
Should only be called when no GL objects should exist, e.g. after deleting all GL objects. Called automatically by the OpenGL destructor.