Creates a 3D texture.
Sets texture content.
Releases the OpenGL texture resource.
Use this texture, binding it to a texture unit.
Unuse this texture.
Sets the texture base level.
Sets the texture maximum level.
Sets the texture minimum LOD.
Sets the texture maximum LOD.
Sets the texture LOD bias.
Sets the wrap mode for 1st texture coordinate.
Sets the wrap mode for 2nd texture coordinate.
Sets the wrap mode for 3rd texture coordinate.
Sets the texture minification filter mode.
Sets the texture magnification filter mode.
Sets the texture anisotropic filter level. If texture anisotropy isn't supported, fail silently.
Gets the texture data.
Regenerates the mipmapped levels.
Wrapper for 3D texture.