Start replaying keyboard input from a recording.
If something is already replaying (from a previous replay() call), it will be overridden.
The recording to play. Will continue to play until spent. Will be consumed by the InputDevice.
Should input from the real keyboard be blocked while replaying?
See Implementation
Start replaying keyboard input from a recording.
If something is already replaying (from a previous replay() call), it will be overridden.