InputDevice.replay

Start replaying keyboard input from a recording.

If something is already replaying (from a previous replay() call), it will be overridden.

  1. void replay(Recording!Mouse recording, Flag!"blockMouse" block)
  2. void replay(Recording!Keyboard recording, Flag!"blockKeyboard" block)
    class InputDevice
    void
    replay
    @safe pure nothrow @nogc
    (
    ,
    Flag!"blockKeyboard" block
    )

Parameters

recording
Type: Recording!Keyboard

The recording to play. Will continue to play until spent. Will be consumed by the InputDevice.

block
Type: Flag!"blockKeyboard"

Should input from the real keyboard be blocked while replaying?

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