Start replaying mouse input from a recording.
The recording will continue to play until it is spent. Will consume the recording.
If something is already replaying (from a previous replay() call), it will be overridden.
The recording to play. Will continue to play until spent. Will be consumed by the InputDevice.
Should input from the real mouse be blocked while replaying?
See Implementation
Start replaying mouse input from a recording.
The recording will continue to play until it is spent. Will consume the recording.
If something is already replaying (from a previous replay() call), it will be overridden.