BinaryRecording

Recording that iterates over events recorded as binary data by a Recorder.

Used for replaying recordings recorded during current game and for serializing recordings for writing to YAML.

package final
class BinaryRecording : Recording!Input(
Input
) {}

Constructors

this
this(Array!ubyte data)

Construct a BinaryRecording from recorded data.

Members

Functions

empty
bool empty()
Undocumented in source. Be warned that the author may not have intended to support it.
popFront
void popFront()
Undocumented in source. Be warned that the author may not have intended to support it.

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