module gfmod.opengl; // OpenGL OO wrapper /** * gfmod.opengl philosophy: * * - Require GL 3.0+ without deprecated features (AKA GL 3.1 core context). * - Rely in debug callbacks instead of internal GL error checks. * - nothrow where possible. Throwing during init is OK, throwing during drawing/updates * is not. (also, callbacks, see above). * - @nogc where possible, but not fanatically so. * - type safety (see Uniform specifications in uniform.d, Vertex structs, etc.) * - if it can be checked only once, do not check it on every call/draw/update * (see also: type safety) */ public { import derelict.opengl3.gl3, derelict.opengl3.gl; import gfmod.opengl.opengl, gfmod.opengl.buffer, gfmod.opengl.renderbuffer, gfmod.opengl.shader, gfmod.opengl.uniform, gfmod.opengl.program, gfmod.opengl.matrixstack, gfmod.opengl.texture, gfmod.opengl.textureunit, gfmod.opengl.fbo, gfmod.opengl.vertexarray; }