This module defines one texture type for each sort of OpenGL texture.
gfmod.opengl philosophy:
- Require GL 3.0+ without deprecated features (AKA GL 3.1 core context). - Rely in debug callbacks instead of internal GL error checks. - nothrow where possible. Throwing during init is OK, throwing during drawing/updates is not. (also, callbacks, see above). - @nogc where possible, but not fanatically so. - type safety (see Uniform specifications in uniform.d, Vertex structs, etc.) - if it can be checked only once, do not check it on every call/draw/update (see also: type safety)
gfmod.opengl philosophy:
- Require GL 3.0+ without deprecated features (AKA GL 3.1 core context). - Rely in debug callbacks instead of internal GL error checks. - nothrow where possible. Throwing during init is OK, throwing during drawing/updates is not. (also, callbacks, see above). - @nogc where possible, but not fanatically so. - type safety (see Uniform specifications in uniform.d, Vertex structs, etc.) - if it can be checked only once, do not check it on every call/draw/update (see also: type safety)