GLUniform.set

Sets a uniform variable value. T should be the exact type needed, checked at runtime.

  1. void set(T newValue)
    class GLUniform
    void
    set
    @trusted
    (
    T
    )
  2. void set(T[] newValues)
  3. void set(T* newValues, size_t count)

Throws

OpenGLException on error.

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