Determine if a type is a valid vertex type.
A vertex type must be a plain-old-data struct with no custom destructor/copyctor/assign and all its data members must be 1 to 4-dimensional gl3n.linalg.Vectors such as vec3 or Vector!(4, ubyte).
See Implementation
Determine if a type is a valid vertex type.
A vertex type must be a plain-old-data struct with no custom destructor/copyctor/assign and all its data members must be 1 to 4-dimensional gl3n.linalg.Vectors such as vec3 or Vector!(4, ubyte).